=================================================== = = = JBB's BOLCATOiD v0.93 MorphOS - SDL v08/08/2004 = = = =================================================== Description: ------------ - first game ported to Morphos, in roughly 1 week - (originally developped for GP32, won second price at the ADIC2003 competition) - 25 levels, Highscore management, plenty of accumulative bonuses! - Hint: Try to pickup the falling bricks for more points! (can combo up to 90pts) Technical Details: ------------------ - Gfx, Design, Code & Sound : JBB! - C (90%), with a little bit of C++ here and there - Using the SDL library - 8 bit palette mode (256 colour) for sprites, on 32 bit screenmode - over 100fps on G3-600Mhz, locked at roughly 60Hz for playability. Misc keys: ---------- - Left MouseButton starts the game, and fire weapons - Mouse movement controls the base - ESC quits the curent game, then the program. - W toggle fullscreen/window mode - P Pauses the game Requirements: ------------- - PegasosI or II, G3 or G4, Morphos1.4 or higher - PowerSDL library - Graphic card able to support 320x240-32bit Left to do: ----------- - Improved SoundFx - Self configurable music (you can replace the tune.mod for now) - MUI Configuration options - 640x480 mode - Real truecolor with alpha shadows - Fix the last bugs, better AI of monsters etc... Contact: -------- To contact me, and give feedback: jbbolcato@freeuk.com Or JBB on AmigaImpact & MorphZone forums. Note this program is FREEWARE! Yeppe! :) Enjoy! JBB